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Frostpunk 2018Frostpunk 2018 - PlayStation 4 - Xbox Frostpunk 2018 - PlayStation 4 - Xbox - In gameFrostpunk 2018 - PlayStation 4 - Xbox

Frostpunk

adapted to
  • PlayStation 4
key info
client

11 Bit Studios

year

2018

game engine

Proprietary

game-type

Survival, City Builder, Strategy, Post-Apocalyptic

service

Game Adaptation

original platform

Steam

Frostpunk 2018 - PlayStation 4 - Xbox - In game
Frostpunk 2018 - PlayStation 4 - Xbox
check out the game

about the project

Adaptation - This project was essentially two projects rolled into one:

The first part was porting both the base game and 3 DLCs to the Mac.

This was definitely one of the more challenging Mac adaptations we did, especially from a performance/optimization standpoint. We did however manage to make it work, and we were able to release the game on the Appstore, Steam and GOG!

The second part was bringing the 3 DLCs to consoles. The base game was released in 2018, but DLC support had only been added to the Windows version.

Since the new DLC scenarios came with new features and buildings, we had to heavily tailor multiple elements to make the DLCs feel like they belonged on consoles natively. This brought up some nice opportunities for creative problem-solving, and enhanced the product in the long run.

One of the most challenging but satisfying tasks was creating a new navigation system when building the generator in The Last Autumn scenario!

about the game

Frostpunk presents a bleak vision of a frozen world where survival hinges on the ability to make tough moral choices. In this city-building survival game, players lead the last bastion of humanity as they strive to build a society that can withstand the cold, unforgiving environment. Resource management, technological advancement, and laws play crucial roles in maintaining heat, hope, and the health of your citizens. Every decision impacts the welfare of your community, from enforcing strict labor laws to choosing who gets to eat. 


Frostpunk challenges players to not only survive the chilling temperatures but also to consider what kind of leader they become in the face of desperation. It's a test of strategy, empathy, and leadership in an unforgiving ice age.

client quote

"Porting the Frostpunk DLCs to consoles was a tough nut to crack, especially for an external team. Despite the complexity of this task Abstraction has delivered!"

Marek Ziemak, External Development Director, 11Bit Studios

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