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Frostpunk 2018Frostpunk 2018 - PlayStation 4 - Xbox Frostpunk 2018 - PlayStation 4 - Xbox - In gameFrostpunk 2018 - PlayStation 4 - Xbox

Frostpunk

adapted to
  • PlayStation 4
key info
client

11 Bit Studios

year

2018

game engine

Proprietary

game-type

Survival, City Builder, Strategy, Post-Apocalyptic

service

Game Adaptation

original platform

Steam

Frostpunk 2018 - PlayStation 4 - Xbox
Frostpunk 2018 - PlayStation 4 - Xbox - In game

about the game

Frostpunk is a city-building survival game developed and published by 11 bit studios. As the ruler of the last city on Earth, it is the player’s duty to manage both its citizens and infrastructure and ensure its survival against the harsh and unforgiving climate. Players must build and maintain their city during a worldwide volcanic winter, managing population and resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, and other useful items.

Players take on the role of a leader in an alternate-history late 19th century, in which they must build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, or other useful items. The game features several scenarios to undertake, each with their own stories and different challenges.

The game features 3 DLCs with several scenarios to undertake, each with their own separate storyline, and unique challenges.

about the project

Adaptation - This project was essentially two projects rolled into one:

The first part was porting both the base game and 3 DLCs to the Mac.

This was definitely one of the more challenging Mac adaptations we did, especially from a performance/optimization standpoint. We did however manage to make it work, and we were able to release the game on the Appstore, Steam and GOG!

The second part was bringing the 3 DLCs to consoles. The base game was released in 2018, but DLC support had only been added to the Windows version.

Since the new DLC scenarios came with new features and buildings, we had to heavily tailor multiple elements to make the DLCs feel like they belonged on consoles natively. This brought up some nice opportunities for creative problem-solving, and enhanced the product in the long run.

One of the most challenging but satisfying tasks was creating a new navigation system when building the generator in The Last Autumn scenario!

client quote

"Porting the Frostpunk DLCs to consoles was a tough nut to crack, especially for an external team. Despite the complexity of this task Abstraction has delivered!"

Marek Ziemak, External Development Director, 11Bit Studios

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