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Heroes of loot

client

Orange Pixel

year

2015

about the project

As well as bringing the game to PS Vita, Abstraction Games also published Heroes of Loot on PS Vita. When adapting twin-stick shooters, good controls are vital. For Heroes of Loot, this meant creating a control scheme which felt true to the original, but simultaneously worked well on the device. Doing an adaptation means putting a lot of effort into making the controls excellent rather than just functional. Due to the streamlined gameplay in Heroes of Loot it wasn’t necessary to remap controls, so most of our time working on the controls was spent perfecting the stick offset curvature.

about the game

Heroes of Loot combines the action of twin-stick shooters with the dungeon crawling of rogue-likes. You'll find yourself in the middle of hordes of ghosts, skulls, cyclops, critters and much more.. survive using quick reflexes, level up to improve your weapon, and if you have time complete some quests for extra loot and upgrades.

Heroes of Loot gets a lot of the inspiration from the original 80's classic Gauntlet games, combined with Robotron and Smash-TV style gameplay.

There are various secrets to uncover, hidden rooms full of special items to find, and perma-items to find and collect for extra power. So, how deep into the dungeon can you go?

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