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Baldur's Gate 3 - 2020Baldur's Gate 3 - 2020 - Steam - Stadia - in game

Baldur's Gate 3

adapted to
  • Steam
key info

Developer and Publisher - Larian Studios



game engine





Creative Co-Development and Game Adaptation

original platform


Baldur's Gate 3 - 2020 - Steam - Stadia
Baldur's Gate 3 - 2020 - Steam - Stadia - in game
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about the game

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.

In the year 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of Baldur's Gate: Descent into Avernus, the forces of darkness are on the rise. The player character (default name Tav) has been taken captive by the mind flayers, who have launched an invasion of Faerûn. They have implanted Tav, as well as a host of other creatures, with illithid tadpoles, parasites capable of enthralling and transforming them into another mind flayer.

Before the mind flayers can transform their victims, the nautiloid flying ship they are all aboard comes under attack from githyanki warriors and their red dragons and flees through multiple realms, including Avernus, the first of the Nine Hells. Tav is freed during the fighting and steers the damaged ship back to Faerûn, where it crashes. As Tav searches for a way to remove their parasite, they encounter other survivors of the wreck: the human wizard Gale, the half-elf cleric Shadowheart, the high elf vampire rogue Astarion, the human warlock Wyll, and the githyanki fighter Lae'zel. (Credit: Wikipedia)

about the project

Co-Development & Adaptation - Abstraction collaborated with Larian Studios on the development of the Early Access version of Baldur's Gate 3, embedding our people into various teams within Larian for just over a year.

We lead the port to Stadia and helped with DevOps, tools, gameplay, and UI. Being embedded into Larian’s teams meant we were able to work together as colleagues. We shared our passions, drive, and expertise and strove for the best possible outcome.

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