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Halo: The Master Chief Collection - MMC 2021Halo: The Master Chief Collection 2022Halo: The Master Chief Collection 2022Halo: The Masterchief Collection - First person shooter - MMC 2021

Halo: The Master Chief Collection

client

343 Industries

year

2022

game-type

First Person Shooter

service

Creative Co-Development

Halo: The Masterchief Collection - First person shooter - MMC 2021
Halo: The Masterchief Collection - MMC 2021
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about the game

Halo: The Master Chief Collection includes six games from the Halo franchise, built for PC and collected in a single integrated experience. Whether you’re a long-time Halo fan, or meeting John 117 for the first time, the Master Chief Collection is the definitive way to experience this timeless epic.

The collection is available now for PC and the Xbox console family. 

Halo: The Master Chief Collection 2022

about the project

Co-Development: Summer 2021:

During our time with the Master Chief Collection we focused on: 

  • Extended localization, adding community-requested languages to an already extensive library of localization options. 

  • Color accessibility support for all 3 types of colour-blindness (protanopia, deuteranopia, tritanopia). This went beyond just applying shaders uniformly, since we wanted to preserve graphical fidelity while providing deeper customization options for each filter. 

  • Subtitle customization; unifying the subtitle system across several different engines while looking into options like high contrast text, font scaling, and creating pipelines to get the community engaged with improving the overall fidelity of the subtitles. 

These features were implemented for both console and PC as part of a single project. 

Halo: The Master Chief Collection - TMCC - 2022

Co-Development - 2022:

Following on from our great collaboration last year, 343 reached out to Abstraction again to work together on more accessibility features to continue through all of 2022.

The covered features aim to improve the experience of not only people with disabilities but also add quality of life improvements for a wider, general, audience.

Visual, auditory, motor, and gameplay related accessibility features are all being taken into consideration and investigated to see how we can enhance Halo without changing its identity or giving unfair advantages in multiplayer.

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