Cut The Rope · abstraction
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Cut the rope - 2011

Cut the rope

adapted to
  • Nintendo 3DS
key info
client

Zeptolab

year

2011

game engine

Proprietary

game-type

Puzzle

service

Adaptation

original platform

iOS

Cut the rope - 2011 - Nintendo 3DS - candy
Cut the rope - 2011 - Nintendo 3DS

about the game

For those few of you who haven’t had the chance to play this game, here’s a quick summary. One day you receive a mysterious box, and in this box lives a little green creature called Om Nom. Your job in each of the 125 levels is to get the rope-suspended candy to Om Nom, by strategically cut the rope(s) at the right spot, on exactly the right moment.

Cut the Rope: Experiments was released on August 4, 2011 as a sequel to Cut the Rope.[8] While its gameplay and presentation closely match that of Cut the Rope, the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”[9] throughout the game as players unlock new levels and collect "hidden" photos that reveal more information about Om Nom's character. (Credit: Wikipedia)

about the project

We’ve partnered up with Chillingo to bring one of the best iOS games ever to Nintendo’s popular handheld the Nintendo DSi. This unique port included a re-imagining of the layout to fit the unique dual-screen layout of the device and we optimized the great original artwork to look as crisp as it did on iOS.

client quote

"When we asked Abstraction to convert our iOS titles to other platforms we were really impressed by their flexibility, work ethic and endless effort they spent on customising and polishing the ports in order to make them outstanding products in their own right."

Chris Bayatte, Managing Director and Co-Founder, Chillingo Ltd.

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