Totally Reliable Delivery Service
We're Five Games & Tinybuild
about the game
Delivery Attempted. That's the Totally Reliable Delivery Service guarantee! T.R.D.S. is a ragdoll physics simulation about terrible package delivery couriers. Work together using odd machinery, useful gadgets, and the wonders of physics to reliably deliver packages to their destination.
Totally Reliable Delivery Service is a package delivery game, where you use different means to get parcels to their rightful owners in the time limit.
The characters and game world simulates (and exaggerates) real physics, that you have to work with to get around, pick up things and use the variety of vehicles on offer. Because you can grip on to anything in the world, even other players, the game often becomes a cascade of hilarious and unintended consequences.
The game is intentionally difficult, whacky and complex to control. You will spend a lot of time falling over, dropping things, crashing and generally getting flung around the place. It's like Octodad in that some will find it just too hard to play, while others (particularly the young) will love messing around the world and pranking other players.
If kids enjoy Roblox games, and aren't worried about the odd glitch or janky controls will enjoy this. A bit like Go Vacation it's the sort of game kids love because adults don't get it.
Whether or not you progress the deliveries as you are supposed to, there is a lot of fun to be had here. Even exploring the world is enjoyable, as it's chock full of toys, vehicles, and machines that can be used for work or play. (Credit - Taming Gaming)
about the project
Adaptation - Totally Reliable Delivery Service is a colorful and fun party title that is best played with friends, either online or locally. While the game's overall style drew us in from the start, it was the technical challenge that we found most intriguing, since the game needed to run well with 4 players on one device. Making this Unity game run optimally (especially on Switch) required an overhaul of various features but the team worked tirelessly to "reliably deliver" a smooth gameplay experience.
As the title was still in development and scheduled for simultaneous launch on all platforms, the project required thorough and effective communication at all times. Abstraction worked closely with both tinyBuild and We're Five Games to make sure the product hit all its milestones and ended up in digital stores everywhere on time, and in good shape.