M2H BlackMill Games
Fisrt Person Shooter
about the game
Verdun is the first multiplayer FPS set in a realistic World War One setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game offers 4 distinct game-modes; Frontlines, Attrition, Rifle Deathmatch and Squad Defense. Also many historically accurate features are included such as realistic WW1 weaponry, authentic uniforms, gore and maps based on the real battlefields of France and Belgium.
Verdun is a realistic, tactical squad based game set in the trenches of World War I that can be played with up to 64 players (with 32 on each side).
Squads typically consist of 4 players, each with a unique role that is also typically made up of a squad leader called an NCO, and three roles dependent on the nation and type of squad selected. Squads can level up by helping the team, i. e. killing enemies, capturing sectors etc. gaining bonus abilities and upgrades on their preexisting abilities like accuracy, suppression etc. The NCO may rename the squad and change its type.
NCOs can call in support abilities like artillery barrages, creeping barrages, white phosphorus attacks, smoke screens and mortar shells. They can also call in more passive abilities to enhance the abilities of their squadmates, like ones helping them resist enemy suppression or enemy recon more effectively. NCOs can typically carry a self-loading pistol or revolver and melee weapons such as sabres and trench clubs. Other members of the squad typically use plenty of bolt-action rifles, plenty of bayonets and melee weapons, grenades, revolvers, semi-automatic rifles, machine guns, SMGs depending on the type of unit and the real-life availability of those kinds of weapons to them and such.
Suppression affects player aiming and vision, by violently tilting the camera view to simulate a soldier's bobbing and weaving out of fire or reactions to almost being shot. Bombs and artillery also suppress the player, making it harder for them to aim steady while being shot at. Players can kneel and prone and also climb on the parapets of trenches to see and shoot at incoming players. Environments usually have little cover and plenty of craters made by small artillery between two sectors.
There are 4 game modes: Frontlines, Attrition Warfare, Squad Defense and Rifle Deathmatch. (Credit: Wikipedia)
about the project
As with ARK, Verdun received a number of updates while we were working on our adaptation, which meant that we had to incorporate those into our work. While this certainly keeps you on your toes, we have the experience to be able to handle these kinds of in-progress additions without getting bogged down and risk compromising the final quality of the adaptation.